Portfolio
Shelf Life
Shelf Life
Type: Game Demo
Description: A 3D platformer about a gnome who lives inside a refrigerator and moves food around to save it from spoilage
Includes: Playable demo, screenshots, design document (wiki), game play video
Technology: DirectX10, C++, Maya
Revenge of the Duzzles
Revenge of the Duzzles
Type: Game Demo
Description: A top-down shooter (shmup) about a super maid who combats dust which has the ability to divide and recombine as it attacks the player.
Includes: Playable demo with 3 levels, screenshots, design document (wiki), preproduction design document, gameplay video
Technology: DirectX10, C++
The Trip
The Trip
Type: In-development game
Description: A comedic, multiplayer, surival-horror game being developed for Xbox Live Indie Games.
Includes: Game and technical design documents, high concept, treatment, art bible, post mortem, videos, personal research, programming exposition, and more.
Technology: XNA, C#, HeatherWiki
Game Project Wiki: HeatherWiki
Type: Production tool for design documenation
Description: A collection of mods and a system of organization for using MediaWiki to house and organize design documents.
Includes: White paper, links to example wikis
Technology: MediaWiki, PHP, SQL, Wikitext, HTML, CSS
Spellcraft
Type: Game design with early implementation
Description: An educational MMO designed to teach high level vocabulary. Spellcraft was produced in the Torque Game Engine
Includes: A view of the project midway through including: sample skills, sample quests, sample lore, blender model video, world flyover video; port mortem.
Technology: Torque Game Engine, TorqueScript, Blender
Identity Crisis
Type: Game Design
Description: An original game design focused on narrative. Identity gives the player a strong sense of agency over their character and even the course the story. The catch is that the story is told from the perspective of two near identical clones whose perspectives the player alternates between.
Includes: Business analysis, high concept document, treatment
Invasion Cute
Type: Game Design
Description: An original 2D platformer for the Nintendo DS. Invasion Cute is a kids’ game where the player can chose from three unique characters and play styles to save the world from the forces of the evil Dr. Bear.
Includes: Design document, pitch PowerPoint, treatment, project wiki screenshots
Virile Jack
Type: Game Demo
Description: An original 2D game about a male nurse trying to avoid the lusty predations of the old women under his care.
Includes: Game play demo video, installable demo, source code, screenshots
Technology: DirectX9, C++
Dark Side of Peach
Type: Game Demo
Description: Remake of an existing game (Super Princess Peach). My version of the game has new graphics and a new story.
Includes: Demo video, installable demo, source code, screenshots
Technology: DirectX9, C++
Jedi Outcast: Close Reading
Type: Close Reading
Description: A close reading analyzing a level in Jedi Knight 2: Jedi Outcast
Includes: Level play video with narration, close reading paper
Fractal Terrains
Fractal Terrains
Type: Graphics Demostration
Description: Project utilizing Processing to create artistic animation with the use of fractal terrains generated from audio input.
Includes: Executable, source code, screenshots
Technology: Processing
Mafia
Mafia
Type: Game Design
Description: My takes on a classic party game. Here, I created new roles and twists.
Includes: Game Rules and roles
Diadem
Diadem
Type: Game Design
Description: Diadem is an original game design about an expansive fantasy world where the player utilizes gemstones to construct unique spells to solve puzzles and combat enemies.
Includes: Game overview, combat mechanics, sample characters, backstory
Darling Crusade
Darling Crusade
Type: Game demo
Description: A simple FPS built in the Torque Game Engine. Darling Crusade is about a merry orc bounty hunter hired to clear a cheery town of skeletal invaders.
Includes: Game play demo video, World flyover demo video
Technology: Torque Game Engine, TorqueScript