About Me
picture of ME!

I was born and raised on Long Island in New York. I grew up around computers but most of my experience with video games was in the form of hand-me-downs. However, by high school I was playing online, joining clans, and playing on an Xbox bought new.

In high school, I took basic web-"programming" with HTML and quickly started teaching myself faster than the rest of the class. I graduated to Visual Basic where spent my spare time remaking classic games like Minesweeper and Frogger. I also dove into AP Computer Science learning Java.

I decided I wanted to make video games. Not because I grew up playing them, but because I was fascinated by the multi-disciplinary nature of game development. I wanted to program, to write, to be artistic, to design, and to have fun.


Master of Science: Game Design & Development

RIT diploma (click to enlarge)
  • Earned in Spring of 2010 from Rochester Institute of Technology in Rochester, NY
  • Courses in the following areas:
    • 2D Game Programming (C++)
    • 3D Game Programming (C++)
    • Business and Law for Games Industry
    • Capstone: The Trip (C#)
    • Emerging Themes in Entertainment Technology (multi-threading)
    • Game Design
    • Game Development Processes
    • Game Engine Architecture
    • Graphics Programming
    • History of Games
    • Independent Study: HeatherWiki
    • Interactive Narrative
    • Online Identity and Communities

Bachelor of Science: Computer Science (Honors)

Stony Brook diploma (click to enlarge)
  • Earned in Spring of 2008 from Stony Brook University in Stony Brook, NY
  • Game Development Specialization
  • Women In Science and Engineering (WISE) program
  • Graduated Cum Laude
  • Courses in the following areas:
    • 2D Game Programming (C++)
    • 3D Game Programming (Torque)
    • Algorithms
    • Communications for Engineers and Scientists
    • Computer Architecture
    • Computer Science Ethics
    • Computer Science Writing
    • Data Structures
    • Databases
    • Graphics Programming
    • Linear Algebra
    • Multimedia (Director)
    • Networking
    • Principles of Programming Languages
    • Senior Honors Project: Spellcraft (Torque)
    • Software Engineering (Java)
    • Symbolic Logic
    • Web Programming
  • Easily learn new languages and tools
  • Strong object-oriented programming background
  • Great at creating well-documented, maintainable code
  • Comfortable working with teams
  • Comfortable communicating with non-programmers
  • Draw on experiences with asset creation and design when programming
  • Passionate about making games fun
  • Familiar with Agile development techniques
  • Comfortable adapting to individual company standards by following examples
  • Know how to follow design and technical documents during implementation
  • Articulate, with strong communications skills
  • Self-motivated
  • Extremely proficient with MediaWiki
  • Experience with Xbox 360